Motion film — template (EN)
A mesma estrutura do filme de motion, em inglês e com variáveis entre chaves duplas. Útil se você roda em inglês ou quer automatizar o preenchimento.

O Prompt Completo
Create a world-class {{DURATION}}-second motion design / graphic motion video for {{BRAND}}.
You already have access to the {{BRAND}} project and its real material: {{REAL_MATERIAL}}. Inspect and use the existing assets intelligently. Do not ask me to provide assets unless something is genuinely missing.{{EXTRA_INFO}}
THE GOAL
Treat this as if {{BRAND}} hired one of the best motion design studios in the world to create its flagship brand film.
This is NOT a screen recording.
This is NOT a basic {{CATEGORY}} promo.
This is NOT a slideshow of {{MATERIAL_NOUN}}.
This is NOT a generic {{CATEGORY}} advertisement.
It should feel like a {{DURATION}}-second motion designer showreel where {{BRAND}} itself is the subject.
Think:
{{THINK}}
The viewer should finish the video thinking:
"{{VIEWER_REACTION}}"
CREATIVE DIRECTION — VIBE: {{VIBE_NAME}}
{{VIBE_DIRECTION}}
Be extremely ambitious visually.
Show what an incredible motion designer you are.
Go all out.
Use a combination of:
{{TECHNIQUES}}
Every transition should feel DESIGNED.
Avoid random effects simply for spectacle.
The animation should continuously transform from one composition into the next instead of feeling like separate slides.
PACING
Total duration: approximately {{DURATION}} seconds, {{FPS}} fps, edited to a {{BPM}} BPM grid.
The first 0.5–1 second is critical.
OPEN WITH A VISUAL HOOK.
Do not start slowly.
Do not begin with a basic logo fade.
The opening should immediately create curiosity and motion.
Then progressively increase the visual energy.
Think musically:
HOOK
→ BUILD
→ ACCELERATION
→ PEAK
→ CLEAN RESOLUTION
{{PACING_NOTE}}
Make the animation feel like it was precisely edited to an electronic track even before music is added.
Use micro-pauses strategically so the important moments hit harder.
{{BRAND_UPPER}} SHOULD DRIVE THE MOTION LANGUAGE
The core interaction of the product is {{CORE_INTERACTION_UPPER}}.
Use that concept creatively throughout the film.
A {{CORE_INTERACTION}} can:
{{INTERACTION_CAN}}
Do not simply {{LITERAL_TO_AVOID}} repeatedly.
Turn "{{CORE_INTERACTION}}" into the visual language of the entire film.
PRODUCT STORY
Without over-explaining anything, communicate that {{BRAND}} {{VALUE_PROP}}.
Show the REAL {{BRAND}} product/UI/assets wherever possible.
The product itself should become part of the graphic design.
For example:
{{TRANSFORMATION_EXAMPLES}}
Think transformation, not presentation.
TYPOGRAPHY
Keep copy extremely minimal. Language: {{LANGUAGE}}.
Do not turn this into an explainer video.
Possible messaging structure:
{{WORDS}}
or similarly short language if you find something stronger based on the existing {{BRAND}} branding.
Typography itself should be animated and treated as a hero visual element. {{TYPE_DIRECTION}}
Use scale, tracking, masks, distortion, movement, cropping and composition intelligently.
VISUAL QUALITY
The design must feel:
{{QUALITY}}
Maintain {{BRAND}}'s existing visual identity.
Do not redesign the brand.
Instead, push the existing brand into an elite motion-design system.
Avoid:
{{AVOID}}
Every frame should be screenshot-worthy.
MOTION PRINCIPLES
Motion must have weight.
Nothing should simply move from A to B linearly.
Use:
{{MOTION}}
when appropriate.
Large movements should create smaller secondary reactions in surrounding elements.
The entire composition should feel physically connected.
CAMERA
{{CAMERA}}
Use depth and perspective to make transitions feel impossible but coherent.
One scene should naturally become the next.
FINAL {{RESOLUTION_SECONDS}} SECONDS
Reduce the chaos.
After the visual peak, create contrast by becoming suddenly clean and controlled.
Land on a beautiful, minimal {{BRAND}} brand frame.
Use the official logo.
Final hierarchy:
{{END_FRAME}}
The final frame should feel iconic enough to work as a standalone advertisement.
SOUND
{{SOUND}}
FORMAT & DELIVERY
{{FORMATS}}
Deliver: the version with sound design, a silent version (for music), a contact sheet, and the editable project.
IMPORTANT
Do not interpret these instructions conservatively.
I want you to make creative decisions.
Surprise me.
If you see an opportunity for a transition, composition, animation technique or visual idea that I did not explicitly describe, use it.
Think like a motion designer building the best {{DURATION}} seconds of their portfolio.
But remember:
the star of the show is {{BRAND}}.
The viewer should remember the PRODUCT, not just the effects.
Before implementing, inspect the existing {{BRAND}} assets/project and build the animation around the strongest real visual material available.
Then execute the complete {{DURATION}}-second piece.
Do not give me a generic concept or just explain what you would do.
BUILD IT.O que faz diferença
Uso a versão em inglês quando quero automatizar: como as variáveis estão num formato fixo, dá pra preencher por script em vez de na mão. O resultado do modelo costuma ser levemente mais ousado em inglês. Se você vai preencher manualmente, prefira a versão em português.
Kit Motion
Os vídeos dos meus Reels? Agora você faz igual.
Precisa de computador e de assinatura do Claude (Pro ou Max).
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